It wouldn’t be long before the Mockers broke and ran standup fights weren’t their style. He grinned at her, but nervously the fight with Jocko Radburn’s men was heating up and his back felt very exposed. It’s worth a little risk to life and limb. I’m glad I came to say goodbye, he thought, an unfamiliar sensation squeezing at his chest below the breastbone. But he knew that her sea-green eyes would be wide with astonishment. She turned toward his voice, her lovely face little more than a pale blur in the pre-dawn light. At the end of the quay he threw himself flat on the rough splintery wood to hail the longboat below: ‘Farewell!’ he called to the Princess Anita. Jimmy fell flat under the slash of a sword, rolled unscathed between the flailing hooves of a war-horse scrabbling to find better footing, tripped one of the men-at-arms who was fighting dismounted against three Mockers, then dashed down the length of the dock, his feet light on the boards. Leg was caught in the stirrup, crushed beneath his mount, and he screamed as the horse thrashed, then fell silent as ragged figures swarmed over him. The harsh iron-and-salt smell of blood was strong even against the garbage stink of the harbour, and a horse screamed piteously as it collapsed, hamstrung. Knives stabbed upward and horses shied as hands gripped booted feet and heaved Bas-Tyran menat-arms out of the saddle. Bravos and street-toughs struggled against trained soldiers, but the soldiers’ horses slipped and slithered on the slick boards and stones of the docks and the flickering light was even more uncertain than the footing. Screams of rage and pain split the night, accompanied by the iron hammering of shod hooves throwing up sparks as they smashed down on stone, to the counterpoint of the clangour of steel on steel. Only seconds more were needed for Prince Arutha and Princess Anita to make their escape, and the fight had reached the frenzied violence of desperation. Steel glittered in torch- and lantern-light, shining in ruddy-red arcs as horsemen slashed at the elusive Mockers who strove to hold them back. Jimmy the Hand slipped eel-like between knots of fighting men on the darkened quayside. Stirling Credits Cover Copyright About the Publisher StirlingĪcknowledgements About the Authors Other Books by Raymond E. and to Ray, Will, and Joel: the only guys who could have brought this off. To my readers: Without your enthusiasm I’d be selling cars for a living. Jimmy THE Hand Legends of the Riftwar, Book III Because of this, all HQ versions of any metroidvania maps I produce can be found in my Google Drive. Let me know if I’ve accidentally moved something, something is missing, something isn’t clear, or whatever… Some things may have got missed on the map considering there are over 600 items on it. Still have no idea what the FROG in Serpent’s Path or the ? in Ruins of Ash is for. + Added an approximation of the easter egg area map. + Removed reference to souls and ensured consistency with “orbs”. + Added coloured names for relic items usable by a specific character. + Added icons for Zeek and Bram recruitable characters. + Added icons for the Hunter and Old Man NPCs. Also added the one in the save room that I’d missed from V1 of the map somehow. + Replaced red eyes text with icons (numbered) to reduce clutter. + Replaced a lot of text to do with teleporting with orb and statue icons for reduced clutter. + Replaced all HP+ and ATK+ text with heart and sword icons to reduce text clutter. + Added the second elevator room in Ruins of Ash from patch 1.0.7. + updated note about Cape of Levitation to reach the Old Man in Hall of Phantoms, clarifying that you need the Lunarian Bow to awaken the heads. + patch 1.0.11: magic block cost has been removed. Also included are a LOT of tips for specific rooms. I’ve included everything I could find, and I got 100%. Tricky game to map out, because there are a LOT of moving parts and an expansive map.
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